Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The ice and the gale can be used to restore life, and not only to take it. The Rime Keeper has learned this; the sack she carries holds within it the power of the wind, and when she opens it, it helps friend and destroys foe.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.
Advances from: | Mistral Magus |
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Advances to: | Mistral Rime Castellan |
Cost: | 46 |
HP: | 48 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Mistral Rime Keeper |
Abilities: | heals +4 |
wand cold | 7 - 2 melee | magical | |
wind impact | 9 - 3 ranged | slows |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 50% |
Forest | 2 | 50% |
Frozen | 2 | 50% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 3 | 20% |
Shallow Water | 2 | 30% |
Swamp | 2 | 40% |
Unwalkable | 100 | 20% |
Village | 1 | 60% |